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  • 2 недели назадОпубликованоThe Digital Proving Ground

Lighting Programming & Scene Polish in Unreal Engine - DMX Tutorial Series Part 5

We made it — the final step. In this episode, we create a striking walk-in look and program a simple lighting effect to bring the scene to life. After that, we add detail to the world to make it visually appealing. I also include a timelapse demonstration showing how to continue layering detail to build a scene you can truly be proud of. This is Part 5, the final chapter of the Unreal DMX Tutorial Series. Watch the full series to follow the complete workflow: project creation, worldbuilding, desk setup, network connections, and programming — scratch to patched. If you enjoyed this series, consider subscribing. I plan to make more if there’s enough interest! Imagine. Create. And see if it goes boom! Chapters 00:00 Intro 00:32 Screen layouts and scene cleanup 02:23 Programming the static look 04:15 Inverting pan from the patch 04:36 Static look programming continued 07:04 Programming a lighting chase 09:14 Using starter content to build out the scene 12:32 Worldbuilding timelapse 17:32 The Result Stay connected! Follow me on Instagram: @thedigitalprovingground Exploring Unreal Engine, 3D art, and virtual production — one project at a time.