Learn how to build a clean, simple health and death system in Unreal Engine 5 — complete with UI, damage logic, and full ragdoll on death. You’ll learn: • How to create a PlayerHealth variable and update it using Event Any Damage • How to detect death and trigger ragdoll physics • How to disable player input when health reaches zero • How to build and bind a UI health bar to real player values • How to display the widget on screen during gameplay By the end, you’ll have a working health system with a responsive damage setup, a dynamic UI bar, and full ragdoll behavior when the player dies. 📌 Need the full step-by-step guide with screenshots and GIFs? Check out the complete article version linked in the pinned comment. 💬 Thanks for watching — and I’ll see you in the next one! #unrealengine5 #ue5 #unrealengine #ue5tutorial #ueblueprints #gamedev #indiedev #healthsystem #ragdoll #ueui #uewidgets #blueprints











