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  • 1 неделя назадОпубликованоTank Control Games

Resident Evil Camera System in Unreal Engine (UE5) — Part 4: Tank Controls

This is Episode 4 of my Resident Evil–style Camera System series in Unreal Engine 5! Today we’re adding classic tank controls, just like the original Resident Evil and Silent Hill games. You’ll learn how to build a simple Tank Control movement system and switch between Modern and Tank modes. By the end, both styles will be fully supported with an easy toggle setup. Got questions? Join the Discord: Missed earlier episodes? EP1 – Fixed Cameras: EP2 – Tracking & On-Rail Cameras: EP3 – Modern Controls: ⏱️ Timecodes 00:00 – Intro 00:33 – Cleaning up Modern Controls into a function 01:52 – Creating an enum to switch control types 03:33 – Hooking the enum into Move Input 04:11 – Building the Tank Controls function 08:30 – First test + fixing backward movement 10:15 – Adding a key toggle for switching modes 12:41 – Setting up cleaner events for menu switching 13:51 – Outro #unrealengine #gamedev #residentevil