In this video, I put Unreal Engine 5.7 Preview to the test using my project DevGames3085. I stress-tested foliage, lights, and Nanite to see if Epic’s latest improvements actually deliver. You’ll see my full process: Running performance tests in UE 5.6 vs UE 5.7 Adding heavy foliage and movable Lumen lights Checking if translucency still breaks Nanite (spoiler: it does) Comparing standalone and packaged builds side by side Real FPS results: up to 15–20 frame gains in 5.7 --Wish List My Game: (focus like a pro): --Game Shoutout: @AriiGames --Discord: This isn’t just theory — these are real results in my game, and I’ll let you be the judge. I even put together back-to-back build comparisons: the bald female character is in 5.6, while the Unreal mannequin is in 5.7. ⏱️ Timestamps 0:00 – UE5.7 Stress Test Overview 1:07 – Baseline Performance in 5.6 2:01 – Translucency & Foliage Testing 3:19 – Upgrading to 5.7 + Nanite Tests 4:52 – Visual & FPS Comparison 5:19 – Final Verdict & Side-by-Side Demo #UE5 #GameDev #UnrealEngine57











