Hey, another improvements! of course full Unreal 5 Pipeline ! Nanite,Virtual Shadow Maps, Lumen, TSR, Epic Settings,Full Scale Resolution 3440x1440 and 100% ScreenPercentage ("DLAA" Setup) So how thing going on better GPU All Maxed Out . RTX4070 TI Super arround 26-32FPS without DLSS with optimized distant Nanite Voxels - 40FPS -still Lumen leaking so Gather and Quality need to be increased so that will be also setting to setup - looking for best commands to handle that. Ive Resolved Nanite Voxelization issues ! As in Previous Videos You could saw how Voxels were to close to the camera . They are not represented when you work in editor :) What is In this Video? 1) CLOUDS :P ! 2) Shaders Precompilation before level starts - i know its baddass feature. 3) Cool PP - Post Process 4) Different Options which will allow to improve FPS or destroy them completely (Left Corner Names Red is higher setup) . Choice will be Yours So what i switch here: Screen Percentage Anti Aliasing Methods (TAA,TSR) Different GI (Global Illuminations - Lumen, ScreenSpace, None) Shadow Methods (VSM - Virtual Shadow Maps,Shadow Maps) Ray Tracing AO - Ambient Occlusion - Works only for "None GI") Nanite Resolution,Precision DOF - Depth of Field Image Sharpenning also added touch of Bloom that can warm up not only PC but also eyes or hearts - based on own feelings :D it took some frames but added flames And about frames on RTX4060?. Yeah ive boosted things! Also Unreal not package in full resolution:D Output is different without specific setup.. Plans for improving Frames? DLSS! Whish Plugin will be delivered soon for 5.7- upscaled 50% Screen Percentage looks close to 100% - yeah so free frames and less memory consumption. Awesome stuff! Iam finally happy with the Look!











