Hi, Nanite Pushed to the limits. Turned off Motion Blur - Thanks to the @groundstark2 UE has turned on as base. Forgot about that in previous videos. 1) Loading its tricky. All baked, Shaders compiled and still some streaming data finalizing visible for player 2) Small lag income in first stream - its weird, but not planned since will be much smaller ammount of trees on the map no idea how to move that to the loading of level process. 3) Nanite Geometry Limit Reached. Its just flash even with 100% GPU Power so propably happens on Engine Side that more triangles cannot be rendered - with quality setup i did in previous videos - so will be limited to the some point if there will be issues with less trees ;). 4)Global Illumination to slow highlight areas - if anyone know how to fix it i would appreciate. 5) Sharpen screen flickers without blur effects like Depth of Field. No Idea how to get rid of that but more sharpen power the more it flickers - so can cause epilepsy also happens with the Nvidia Sharpening. 6) Changing Shadow Map method destroy ground foliage instances. Since there isnt any frame boost while using with nanites - simply option will be removed. 7) Tuning settings for lumen that reduce issues (they cost alot of performance) look for a good setup. Planned in next VLOG 8) Still below 8gb on Epic settings:)











