In part 2 of my ASTEROIDS series, we're adding in the player controller with the iconic acceleration and deceleration. There's a brief time-lapse at the end showing some of the refactor I did between parts, and some of YouTube's free music (it's gotten a lot better than it was like 5 years ago). Watch Part 1: The GIT for this project: My VS Code workflow with Raylib: My video on Tic-Tac-Toe with Raylib in C: Chapters 0:00 Refactor Review 2:49 Player Struct 5:03 Player Movement 9:18 Header-only Changes 11:42 Drawing a Texture 14:29 Player Movement Explained 18:09 Screen-space Wrapping 21:19 Refactor Time-lapse










