In anticipation of HYPER METEOR getting it's Steam release, I am tackling our first Raylib mini-series! We're setting out to build an asteroids-like shooter game. The scope for this is fairly limited: we want asteroids spawning and splitting, with a player controller that can move around the screen and shoot projectiles. We'll tie the whole thing together with a health bar and a score, and some basic flow management. As a bonus, this video also contains a brief tutorial for some of raygui's simplest features. A longer form raygui overview is likely to come later, but in the mean time check out the repo here: The GIT for this project: My video on the C Language: My VS Code workflow with Raylib: My video on Tic-Tac-Toe with Raylib in C: Chapters 0:00 Asteroid Struct 3:42 Asteroid Management 8:11 Asteroid Path 10:42 Adding Debug Visualization 16:16 BONUS: Simple Debug Menu











