raylib is a simple and easy-to-use library to enjoy videogames programming. This is the way that the creator of my favourite C API, raysan5 describes his creation. In this video it's a quick "getting started" to explain the basic raylib example and a quick sample of a few of the api's most important features, being textures and sound. Raylib is different to a lot of stuff you've heard of and similar to things you haven't. For someone interested in games programming and comfortable with a language raylib is bound-to, it's nice to skip the process of learning an engine and get straight to building one instead. Full source code: 0:00 About Raylib 11:57 Setup 19:17 Creating an example 21:36 Basic Texture 23:46 Basic Sound 27:10 Basic Music 29:42 Wrap-up










