Teaser for my upcoming breakdown on how to create particle based disintegration shots with fast simulation times. Using a few neat tricks, we can avoid heavy vellum, PBD and pyro simulations to achieve an interesting and visually compelling result. Houdini + Karma XPU 13th Gen Intel(R) Core(TM) i5-13500 64.0 GB RAM NVIDIA GeForce RTX 3070











