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  • 2 недели назадОпубликованоthe point and prim

Houdini USD RBD Procedural LOP in under 5 minutes

✅ Get the FREE hip file here: In this video I highlight a common problem with heavier RBD simulations that was originally solved by the transform pieces node. With Karma / Solaris becoming more widely used, the RBD procedural LOP was created to provide the same functionality. However, it needs quite a bit of fiddling due to the name and path attribute being reserved by Houdini for native USD features, such as building the primitive hierarchy. This means that a piecename attribute must be constructed in order for this node to work but the documentation is currently long and convoluted. We will learn how to solve this issue and get this node working in under minutes. 🖥️ Machine Specs: 13th Gen Intel(R) Core(TM) i5-13500 64.0 GB RAM NVIDIA GeForce RTX 3070