We're going to create custom clothing with Marvelous Designer and then import that mesh via LiveSync to Unreal Engine 5.4. You’ll see how to set up the link between MD and UE5.6, sync cloth in real time, and bring it into Unreal without losing fidelity. I’ll walk you through simplifying the garment mesh, adjusting simulation settings, and steering clear of common workflow pitfalls. Whether you're animating characters or building cinematic assets, this setup gives your cloth pipeline a massive efficiency boost. link to download livesync - TIMESTAMPS 00:00 Introduction 01:00 Setting up Livesync in Unreal Engine 03:22 Creating Metahuman animation 04:49 Duplicate Skeleton error 05:53 Creating T-shirt for metahuman in Marvelous Designer 06:29 Livesync T-shirt to Unreal Engine 08:17 Aligning T-shirt UVs 09:11 Timelapse of texturingT-shirt in Substance Painter 09:23 Adding T-shirt textures to Marvelous Designer 09:52 Livesync updated T-shirt I’m a 3D filmmaker focused on real‑time workflows, MetaHumans, and cinematic production. I help studios and creators optimize cloth and character pipelines. Interested in collaborating or hiring? Let’s connect! #MarvelousDesigner #UnrealEngine5 #LiveSync #ClothSimulation #UE5Tutorial











