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  • 11 месяцев назадОпубликованоCharlie Driscoll - Unreal Engine Filmmaking

Cheap AI Mocap that Actually Works - QuickMagic.Ai, Chaos Destruction, and Metahumans in UE5

Create MASSIVE crowds and armies of Metahumans for games or movies using our brand new crowd simulation plugin, OverCrowd, now available on Fab: Join the Patreon for exclusive content and discounts on future products: Support the channel by using my referral code when you sign up for Quickmagic! ?code=clmew4 (if link is broken, referral code is: clmew4) might be the best single camera AI mocap solution I have seen or used. In this video, I use Quickmagic to pull a long running animation from a video shot on a smartphone. The animation is then brought into Unreal Engine 5, and applied to a metahuman, for use in a medieval battle scene. I use Chaos destruction in the background to create some epic explosions. FULL DISCLOSURE: I am not affiliated with any of the asset makers in this video in any way, but I did receive the Modular Medieval NPC V2 from Polyphoria kit for free. I had no obligation to mention the assets or anything, I just think they are awesome! Assets Used: Sword fighting mocap: Castle: Medieval outfits: “Run for your life” Mocap: Fire and explosions: Medieval Background Props: 00:00-00:36 Intro 00:37-02:54 The hidden feature of Quickmagic 02:55-03:08 Concept for the Tracking Shot 03:09-04:07 Capturing the Animation 04:08-05:18 Processing the Animation with Quickmagic 05:19-07:36 Applying Quickmagic Aniamtion to Metahumans in UE5 07:37-08:26 Deep-dive Metahuman Performance Capture Tutorial 08:27-08:52 Rokoko Headrig with Quickmagic 08:53-14:24 Building the Scene and Destroying it with Chaos Destruction 14:25-15:05 Background Metahuman Characters and Mocap Asset Packs 15:06-15:36 FINAL SHOT 15:37-16:16 Extra Battle Scene Shots 16:17-18:15 Trying to Recreate the Shot with Sora 18:16-19:14 My Thoughts on Generative AI All Sound Effects and Music licensed from Business Inquiries: #unrealengine5 #unrealengine #animation #shortfilm #metahuman #ue5 #motioncapture #mocap #performancecapture #characteranimation #tutorial #howto