Hey everyone, Stefan here. A lot of you have been asking for a simple guide on how to take the models you create with 3D AI tools and make them production-ready. This one is for you! This is the first episode in a series dedicated to building a full production workflow, and it's the foundation you need to get started. If you're new to the world of 3D, Blender can seem intimidating. In this tutorial, I'll walk you through the basics of mesh editing and sculpting to turn a raw, AI-generated model into a clean, game-ready asset. We'll take a dino model and fix all the problems. In subsequent videos, we'll cover retopology, texturing, and rigging. --- Video Chapters: 00:00 - Intro: Turning AI Models into Game-Ready Assets 00:41 - Importing Your Model into Blender 01:21 - Basic Blender Camera Controls 02:23 - Prep for Sculpting: Cleanup & Remeshing 05:19 - Pro Tip: Using the Mirror Modifier 07:33 - Sculpting Part 1: Fixing the Eyes 11:49 - Sculpting Part 2: Rebuilding the Teeth 16:25 - Sculpting Part 3: Refining Body Details (Stripes & Claws) 20:00 - The Final Result & What's Coming Next --- What other beginner tutorials would you like to see? Let me know in the comments! 👇 --- Resources & Links: - Join my Discord: - X (Twitter): - LinkedIn: - My Website:











