Project file: Welcome back to the C4D to Houdini Translator series! We've smashed out MoGraph and Deformers, but what about your favourite model-creation tools? If you're a Cinema 4D user looking for your essential Generators—like Sweep, Loft, Lathe, or Boolean. You might be wondering where they're hiding in Houdini. Don't worry, they're all here. I've gone and found all the Houdini equivalent nodes and workflows for our favourite C4D Generators so you can get back to building complex models and scenes fast. Tools translated in this guide: Subdivide / Cloth Surface (Subdivide Node) Extrude (PolyExtrude Node) Bevel (PolyBevel Node) Lathe (Revolve Node) Loft (Skin Node) Boolean (Boolean Node - 3D) Spline Mask (Boolean Node - 2D) Sweep (Sweep Node) Thicken (PolyExtrude Node) Connect (Fuse Node) Symmetry (Mirror Node) Atom Array (Manual Method) Remesh (Remesh Node) Polygon Reduction (PolyReduce Node) ZRemesher (Quad Remesher) Metaball Vectorizer (Trace Node) By the end of this video, you'll know exactly which node to grab for any modeling task. Timestamps: 0:00 Where are the Generators? 0:22 Subdivide / Cloth Surface (Subdivide Node) 1:20 Extrude (PolyExtrude Node) 2:52 Bevel (PolyBevel Node) 3:31 Lathe (Revolve Node) Loft (Skin Node) 4:41 Boolean (3D Geometry) 5:49 Spline Mask (2D Boolean) 6:24 Sweep (Sweep Node) 8:22 Thicken (PolyExtrude Node) 8:37 Connect (Fuse Node) 9:11 Symmetry (Mirror Node) 9:46 Atom Array (Manual Method) 10:20 Remesh (Triangle Remesh) 10:52 Polygon Reduction (PolyReduce Node) 11:18 ZRemesher (Quad Remesher) 12:03 Metaball 12:33 Vectorizer (Trace Node) 13:12 Outro (Next Video: Tags!) Series Playlist: Part 1 - MoGraph: Part 2 - Deformers: Part 4 - Tags: Website: Twitter: Instagram:











