Project file: Welcome back to the C4D to Houdini Translator series! In Part 1, we tackled the entire MoGraph system. But what about the other half of your toolkit? If you're a Cinema 4D user looking for your favourite Deformers like Bend, Twist, Displace, or Spline Rail, it can be frustrating to find them in Houdini. The good news is they are all here, and in many cases, they're even more powerful! In this video, I'll show you the direct Houdini node or workflow for all your favourite C4D Deformers. We'll cover everything from simple bends and twists to complex VEX-based formulas and collisions. Tools translated in this guide: Bend, Twist, & Taper (Bend Node) Displace (Mountain Node & Attribute from Map) Smooth (Smooth Node) Spherize (Ray Node) FFD (Lattice Node) Mesh Deform (Lattice Node, different method) Spline Rail (Path Deform Node) Explode / Shatter (Facet & Exploded View) Formula (VEX / Attribute Wrangle) Shear (Shear Node) Wave (Wave Node) Collision (Wrinkle Node) By the end of this video, you'll be able to bend, twist, and deform your geometry just like you would in C4D. Timestamps: 0:00 Intro: Where are the Deformers? 00:21 Bend / Twist / Taper (Bend Node) 1:49 Displace (Mountain & Texture Map) 3:23 Smooth :38 Spherize (Ray Node) 4:25 FFD (Free-Form Deformer) (Lattice Node) 5:17 Mesh Deform (Lattice Node with a custom cage) 6:31 Spline Rail (Path Deform Node) 7:58 Explode / Shatter (Facet & Exploded View) 8:25 Formula (VEX / Attribute Wrangle) 8:53 Shear 9:20 Wave (Wave Node with MOPs Falloff) 9:47 Collision (Wrinkle Node) 10:17 Outro (Next Video: Generators!) Series Playlist: Part 1 - MoGraph: Part 3 - Generators: Part 4 - Tags: Website: Twitter: Instagram:











