Learn how to use the new Parametric Clothing System in Unreal Engine 5.6! In this tutorial, I’ll walk you through importing a Marvelous Designer cloth asset into UE5, simplifying the mesh, and retargeting it to a MetaHuman. You’ll also learn how to make your garment parametric, so it can be applied to any MetaHuman — no rework needed. This workflow saves time and makes clothing in Unreal far more modular and scalable. If you have any questions or want to connect, drop a comment or check out my links below 👇 🚀 Connect with Me: Discord: TIMESTAMPS 00:00 Intro 00:31 Sending clothing asset from MD to UE 01:42 Adding Metahuman skeleton to clothing asset 02:30 Using mesh simplify, applying weights to skeletal mesh 03:28 Adding clothing asset to Metahuman 03:59 Applying Parametric body system to clothing asset for metahumans 06:13 Applying clothing asset to ANY metahuman character 07:21 End card #UnrealEngine5 #MetaHuman #MarvelousDesigner #UE5Tutorial #ParametricClothing I'm a 3D artist and technical creative director working with real-time engines like Unreal. If you’re building cinematic or game-ready assets and want help or collaboration, I’m open to freelance and creative opportunities. Thanks!











