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  • 5 дней назадОпубликованоjimmyXR

How to Make Custom Metahuman Clothes in Unreal Engine 5 & Blender (No Marvelous Designer | FREE)

In this tutorial, I walk you through the complete process of turning a downloaded clothing model into a fully wearable, resizable Metahuman outfit inside Unreal Engine 5. Using a 19th-century frock coat I grabbed from Fab, we start by preparing our Metahuman (Fisher), exporting the combined skeletal mesh, and cleaning up the clothing model inside Unreal. After that, we jump into Blender to reshape, sculpt, and separate the outfit into proper parts before returning to Unreal for the final steps of the pipeline. Along the way, there's also a quick dream sequence featuring Doc Ock — because even Metahumans have strange mornings. By the end of this video, you will learn how to: Import and align a clothing model for Metahuman use Export the Combined Skeletal Mesh for accurate fitting Sculpt and adjust the outfit in Blender Fix proportions, adjust folds, separate clothing into jacket/shirt/pants Convert each piece into a Skeletal Mesh Create a Cloth Asset and assign it to the correct skeleton Build a fully functional Outfit Asset Generate a Wardrobe Item that appears directly in Metahuman Creator Apply your custom outfit to any Metahuman and test it with animations This workflow works for jackets, coats, shirts, pants, armor sets, historical garments, and any custom clothing model you want to adapt for Metahuman characters. If you're creating digital humans, cinematics, short films, or Unreal Engine character-driven projects, this tutorial will give you the entire pipeline from start to finish. Suit up — and enjoy. ⏱️ Timestamps 00:00 — Intro 00:40 — Enabling Metahuman Plugins 01:00 — Exporting the Combined Skeletal Mesh 01:40 — Adjusting the Frock Coat Inside Unreal 02:13 — Sculpting & Fixing the Frock in Blender 04:00 — Converting to Skeletal Mesh & Creating a Cloth Asset 05:25 — Building the Metahuman Outfit & Wardrobe Item 05:45 — Final Words #unrealengine #metahuman #blender