In this tutorial, I’ll show you how to create a realistic fake liquid effect inside Unreal Engine 5 using only materials and UV manipulation. No simulations or complex physics needed. This is a powerful technique for achieving stylized water, lava, or fluid surfaces in a performance-friendly way. Whether you're working on game development, visual effects, or environments, this method is perfect for quickly adding dynamic liquid motion without sacrificing frame rate. 👍 Like & subscribe for more UE5 niagara and shader tips! 💬 Let me know how you'd apply this in your project! 00:00 - Introduction 00:15 - Models, textures, shaders 01:35 - Virtual Plane Coords 03:52 - Draw surface 05:05 - Blender, baking radius 07:05 - Surface masks 08:02 - Clip mask 09:35 - Side mask 11:18 - Surface normals 13:08 - Alternative normals 13:38 - Bottle and liquid color 14:40 - Blending base color 16:34 - PBR parameters 19:30 - Final effect 19:47 - End Screen #unrealengine #ue5 #gamedev











