Process your Custom 3D Scans with Reality Capture, the Free-To-Use Photogrammetry Program! In this video I'm building the ancient city of Pompeii procedurally in Unreal Engine 5, and I'm sharing my click-by-click workflow with y'all. First I'll show you how I'm shooting and processing scans from Pompeii, then get into the PCG workflow in Unreal. We'll scatter procedural grass, trees, bushes, flowers, and our custom scanned ruins across an open world sized map. By the end you'll know how to create your own procedurally generated worlds! CHAPTERS: 00:00 Intro 01:13 The Inspiration 02:23 Photoscanning On The Go 04:53 De-Light Your Images 05:21 Reality Capture Intro 06:38 Process Your Photoscan 12:39 Unreal Engine Setup 13:33 PCG Intro & Setup 15:54 Procedural Grass 19:50 Procedural Trees 22:19 Procedural Bushes 24:35 Procedural Flowers 26:20 Procedural Ruins 29:55 Procedural Pots 32:28 Procedural Pillars 33:12 Procedural Open World Setup 33:27 Final Results 34:48 My Favorite PCG Channels RESOURCES: My Photogrammetry Videos Playlist: Pompeii Data Set: Epic Games Launcher (for Reality Capture and Unreal Engine): Landscape Height Maps: Megascans FAQ: Per Belleren 3D Scans: SoCal Pots: TAKE PCG FURTHER WITH THESE CHANNELS: @azielarts @MichaelRoyalty @Procedural_Minds Edited by: @l0fitherobot Additional Music by: @faryafaraji Definitely check out his channel for more Roman, Greek and other traditional old-world tunes. JOIN THE COMMUNITY: Patreon: Discord: InstaGram: Twitter: PRINTS & ASSETS: My VFX Assets: Limited Edition Prints: TOOLS I LOVE: KitBash3D: Camera: Lens: 360 Camera: Studio Lights: Desktop Mic: LAV Mic: Monitor Lamp: How I Learned Cinema 4D: MY RIG: #3d #unrealengine #openworld











