Shader Graph: Timestamps: 00:00 Single-layer Water Shader 03:30 Displacement 12:00 Distance Feilds 18:27 Normals 20:30 Bubbles 21:25 Extra Color 22:45 Parameters and Instances 23:10 Outro This slime material uses a single-layer water material shader and many displacement and mesh distance fields to create a bouncing interactive slime character.










