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  • 1 месяц назадОпубликованоAdam Hogan

Stop Searching for C4D MOGRAPH in Houdini (Do THIS Instead) | The C4D Translator

Project file: Feeling lost trying to recreate your Cinema 4D MoGraph magic in Houdini? You're not alone! Opening Houdini after years in C4D can feel like starting over, especially when you can't find your go-to tools like the Cloner, Effectors, and Fields. But what if your entire C4D MoGraph workflow is available in Houdini, just waiting to be unlocked? In this video (Part 1 of our C4D to Houdini Translator series), I'll show you exactly how to bridge that gap. We'll primarily use the free MOPs (Motion Operators) toolkit. Essentially, the MoGraph equivalent for Houdini, to make your transition smooth and intuitive. Here's what you'll learn: Understand the simple 3-step concept behind all MoGraph effects and how it applies in Houdini. Cloners: Discover the MOPs Instancer, the direct equivalent to C4D's Cloner, and explore distribution types like Grid, Linear, Radial, and Mesh. Effectors Explained: See how C4D Effectors map to Houdini Modifiers using MOPs, including direct comparisons for: Plain Effector (Transform Modifier) Spring Effector (Spring Modifier) Delay Effector (Delay Modifier) Random Effector (Randomise & Noise Modifiers) Push Apart Effector (Relax Modifier) Time Effector (using Expressions) Step Effector (Falloff from Attribute) Aim Effector (MOPs Aim) Spline Effector (Move Along Spline) Voronoi Fracture (using MOPs Convert) Trail Effector (MOPs Trails with Unpack) MoSpline (using native splines with MOPs) MoExtrude (using native PolyExtrude with Attribute Promotion) MoText (using MOPs Convert with Attributes) Fields & Falloffs: Learn how C4D Fields translate to Houdini Falloffs within the MOPs system, covering: Shape Falloff (Linear, Spherical, Box, etc.) Object Falloff Noise Falloff Texture Falloff Spread Falloff Plain Falloff Spline Falloff Combining Falloffs (Combine Node & Inline Blending) Using Multiple Falloffs on Different Effectors Field Modifiers: See how to create advanced C4D Field effects like Freeze, Decay, and Quantise using Houdini Solvers and VOPs. BONUS: Understand how the MOPs workflow relates to Houdini's native Copy to Points workflow, including how to instance multiple objects. By the end of this video, you'll have the "translation key" to bring your C4D MoGraph skills directly into Houdini. Stop feeling lost and start creating! Download MOPs (Motion Operators): Part 2 - C4D Deformers in Houdini: Part 3 - C4D Generators in Houdini: Part 4 - C4D Tags in Houdini: Website: Twitter: Instagram: Timestamps: 0:00 C4D Mograph in Houdini 0:25 Download MOPs First! 0:42 The Core MoGraph Loop (Cloner, Effector, Falloff) 4:14 Effectors / Modifiers Explained 4:24 - Transform Modifier (Plain Effector) 4:51 - Spring Modifier (Spring Effector) 5:03 - Delay Modifier (Delay Effector) 5:27 - Randomise / Noise Modifiers (Random Effector) 6:36 - Relax Modifier (Push Apart Effector) 7:09 - Time Effector (Using Expressions) 8:10 - Step Effector (Using Attributes) 9:06 - Aim Modifier (Aim Effector) 9:52 - Move Along Spline (Spline Effector) 10:10 - Voronoi / Fracture 11:31 - MOPs Trails (Trail Effector) 12:30 - MoSpline in Houdini 13:06 - MoExtrude in Houdini 16:16 - MoText in Houdini 17:45 Falloffs / Fields Explained 17:48 - Shape Falloff 19:41 - Object Falloff 20:31 - Noise Falloff 20:43 - Texture Falloff 20:57 - Spread Falloff 21:42 - Plain Falloff 21:50 - Spline Falloff 22:31 - Combining Falloffs 23:27 - Multiple Falloffs for Multiple Effectors 25:10 - Field Modifiers Explained 25:22 - Freeze Modifier 27:59 - Decay Modifier 29:14 - Quantise Modifier 31:05 - Range Map / Clamp / Curve / Remap 31:50 BONUS: Native Houdini Workflow (Copy to Points)