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  • 5 месяцев назадОпубликованоNova Effectus

Cloth Physics for Metahumans in Unreal Engine 5.6

In this tutorial we go through creating a Cloth Asset for a Skeletal Mesh that we used in a Metahuman Wardrobe, and how to apply the same physics to different exports of the same Wardrobe with different Metahumans Tutorial on how to actually create a Metahuman Wardrobe #metahuman #epicgames #unrealengine5 #unrealengine #metahumancreator #3d #clothing #physics #simulation Chapters: 00:00:00 Result Showcase 00:00:22 Creating the Cloth Asset 00:02:48 Painting the Simulation Map 00:04:04 Simulation Properties (The Look and Feel) 00:07:22 Setting Physics Asset (Important!) 00:07:50 Simulation Quality Settings 00:08:24 Previewing Simulation 00:09:17 Configuring Colliders 00:10:41 Adding Cloth to the Metahuman 00:11:26 Adding Physics to a New Metahuman Export 00:12:56 Final Results 2 Metahumans Same Physics