Raylib has some very handy shape drawing functions, but most games will require the use of hand-made textures. Assuming you've bundled all your sprites together on an atlas, this video will help you to discover most of the Texture drawing functions in Raylib, and we get a little peak into how we might be able to animate these sprites. In a follow up video, we'll apply what's covered here to create animations in Raylib, and even later we'll figure out how we can animate a player as they move around. My video on the Apple Catch game: My video on the C Language: My video on Tic-Tac-Toe with Raylib in C: Chapters 0:00 Loading a texture 0:47 Basic texture drawing 2:05 DrawTextureRec 3:08 DrawTexturePro 4:28 Cleaning up with define 5:12 DrawTexturePro Rotation and Scaling 5:33 Source manipulation 6:46 Using a timer to "animate" the apple 7:44 Conclusion











