⬇️ Download the full project files and support the channel: Welcome to Part 2 of the Unreal Engine Gameplay Ability System (GAS) tutorial series! 🎮🚀 In this video, we’ll create our first ability: the Dash. Along the way, you’ll learn the core building blocks of GAS — Gameplay Abilities, Gameplay Cues, Gameplay Effects, and Gameplay Attributes — and see how they all work together to power abilities in your game. By the end of this tutorial, you’ll have a fully functional Dash ability with: ✔️ Ability activation & logic ✔️ Root motion dash movement ✔️ Visual & sound effects using Gameplay Cues ✨ Support the channel & get exclusive perks on Patreon: 📌 Other videos Full playlist link: 🤖 Join the Discord Community: Chapters: 00:00 What We'll Be Doing in this Part 00:56 How Does the Dash Work? 02:53 Building the Dash Ability 21:36 This is How VFX/SFX are Spawned in GAS 34:15 Next Up in Part 3! 🚀 About the Series This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System: - Abilities, attributes, effects, gameplay tags & cues - Building modular & reusable abilities - Custom ability tasks and base ability classes - Handling multiplayer - Granting Ability Sets - Cooldowns, costs, and more... Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5. 🔔 Don’t forget to like, subscribe, and turn on notifications so you don’t miss the next part of the series! #UnrealEngine #GameplayAbilitySystem #GASTutorial #dash #teleport #dodge #ability










