⬇️ Download the full project files: Welcome to Part 1 of the Unreal Engine Gameplay Ability System (GAS) Tutorial Series! 🎮 In this video, we’ll set up our project, integrate GAS, and create a base character in C++ that we’ll use to build both the player and enemy characters in Blueprints. This is the foundation for everything we’ll create in the series, so don’t skip it! 👉 By the end of this series, you’ll learn how to build scalable, reusable, and multiplayer-ready abilities for your Unreal Engine projects. From dashing and teleporting to projectiles, AOE attacks, Buffs, Debuffs and much more. ✨ Support the channel & get exclusive perks on Patreon: 📌 Support videos (Setup dev environment) (intro to C++ tutorial) 🤖 Join the Discord Community: Chapters: 00:00 What You'll Learn in this Series 00:53 What You'll Need to Start 01:38 Setting Up the Project 02:56 The Base Character Setup (Ability System Component) 13:43 Creating the Player Character 19:03 Creating the Enemy Character 20:43 Next Up in Part 2! 🚀 About the Series This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System: - Abilities, attributes, effects, gameplay tags & cues - Building modular & reusable abilities - Custom ability tasks and base ability classes - Handling multiplayer - Granting Ability Sets - Cooldowns, costs, and more... Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5. 🔔 Don’t forget to like, subscribe, and turn on notifications so you don’t miss the next part of the series! #UnrealEngine #GameplayAbilitySystem #GASTutorial











