Creating a full bipedal rig using Apex in Houdini 20.5. 00:00:00 - Intro 00:01:47 - Leg Joints 00:05:43 - Initialize The Rig 00:07:00 - Multi IK 00:07:36 - Attribute Adjust Array 00:10:37 - Arm Joints 00:13:56 - Spine 00:22:01 - Global, Local and Cog ctrls 00:26:01 - Component Script 00:34:30 - Spine Parents 00:35:54 - Clavicles 00:40:00 - Neck 00:42:14 - Head 00:44:20 - Fingers 00:52:22 - IK Flip Issue 00:58:44 - FK IK Blend 01:01:26 - IK Issue Fix 01:02:38 - Reverse Foot 01:09:16 - Configure Controls 01:18:55 - Character Skinning










