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  • 8 месяцев назадОпубликованоIsaac Oster

Introduction to HLSL for PCG in Unreal

This video covers the basics of using HLSL for PCG in Unreal. This feature, available in Unreal 5.5, allows users to leverage the extensive library of functionality available in HLSL to generate and modify point data directly within a PCG graph. You don't need to know HLSL, but familiarity with scripting is helpful. There are a variety of resources available to help you write code and resolve errors. Please feel free to leave questions in the comments section. You can learn more about the Death Star example here: