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  • 1 год назадОпубликованоAndrew Codes Games

Drawing Sprites, Input Based Movement, and Basic Gameplay - SFML C++ Tutorial - Episode 2

In this video, I start with a blank SFML project and, step-by-step, show you how to create a basic gameplay loop, where the player can run around and kill a zombie with his axe. In order to do this, we'll learn about how to draw a sprite, how to handle player input, and use some vector math to do movement and collision detection. All software used in this video: Gimp: Visual Studio: SFML: