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How Pixar Changed 3D Animation With Every Movie (Part 1, Toy Story to Cars 2) | Movies Insider

Every Pixar movie has introduced its own technical problems, from creating the first fully computer-animated feature film with "Toy Story" to developing a stronger virtual camera for "WALL-E." In this episode of "Movies Insider," we take a look at how the unique worlds, characters, and practical challenges brought up by each Pixar movie pushed the studio to expand animation technology. We break down the progress the studio has made over the years in different areas of computer technology, including shading, ray tracing, subdivision surfaces, subsurface scattering, translucency effects, cloth and fur simulation, and muscle movement on human characters. Here's how Pixar improved CG animation with every one of its films from 1995's "Toy Story" to 2011's "Cars 2." MORE MOVIES INSIDER VIDEOS: How Space Movies Evolved Over 120 Years | Movies Insider How 'Fast & Furious 9' Pulled Off 7 Extreme Stunts With Real Cars | Movies Insider 8 Stunt Tricks Used Over And Over In Movies | Movies Insider ------------------------------------------------------ #Pixar #MoviesInsider #Insider Insider is great journalism about what passionate people actually want to know. That’s everything from news to food, celebrity to science, politics to sports and all the rest. It’s smart. It’s fearless. It’s fun. We push the boundaries of digital storytelling. Our mission is to inform and inspire. Subscribe to our channel and visit us at: Insider on Facebook: Insider on Instagram: Insider on Twitter: Insider on Snapchat: Insider on Amazon Prime: Insider on TikTok: @insider Insider on Dailymotion: How Every Single Pixar Movie Advanced 3D Animation, Part 1 | Movies Insider