Want a crowd of characters in your UE5 project but all of those meshes are dragging your performance down into the low FPS? Consider using a niagara system -- the skeletal meshes can be spawned as particles with your animation driving their movement. This is a great solution for high performance crowds that don't need any interaction with your player. This tutorial will walk you through the steps of getting an avatar from Ready Player Me, animation from Mixamo, and bringing it all together in Unreal. 0:00 Start 1:46 Creating a Ready Player Me avatar 4:14 Finding Mixamo Animation 5:34 Setting up your UE Project 9:26 Creating your Niagara System 17:46 Pushing the idea











