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  • 7 месяцев назадОпубликованоbitsbits

Motion Simulator Controlled by My RC Car (Part 1: The Prototype)

In this video, I take my racing simulator-controlled FPV RC car to the next level by building a fully functional 6DOF Stewart platform that responds in real-time to the car’s motion. Using onboard sensors, wireless data transmission, and some surprisingly functional 3D prints, I prototype a motion rig to give the driver feedback - not just the car. From gyro calibration and sensor fusion to inverse kinematics and servo control, this is just the beginning of a much bigger journey. If you’ve ever wondered what happens when sim racing and real-world motion data collide - this is it. Part 2 will dive deeper into refining the motion model, adding feedback loops, and maybe even scaling up... Might take a few years though... Link to Yeok-C's repo: #rc #rccar #racingsimulator #fpv