Войти
  • 116Просмотров
  • 1 неделя назадОпубликованоEasyCG

Part 6 - Scatter Workflow in Houdini Solaris & Slap Comp | Lost on Mars

In the final part of the Lost on Mars series, I demonstrate the full scatter workflow in Houdini Solaris using USD, showing how to populate the environment with assets in a clean and efficient way. I also cover setting up render passes (AOVs) and using them to create a quick slap comp, giving a fast preview of the final look before moving into full-quality rendering. This episode wraps up the environment workflow with scattering, USD techniques, and a simple comp pass to finalize the scene. If this video helps you, don’t forget to like, comment, and subscribe to support the channel and follow the series! #Houdini #HoudiniSolaris #USDWorkflow #ScatterWorkflow #RenderPasses #AOVs #SlapComp #Megascans #EnvironmentArt #LookDev #CGI #VFXPipeline #3DArtist #LostOnMars #3DEnvironment