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This Small Software inside Houdini is a Huge Deal

_Houdini Tutorial Procedural Pillar Generation _Houdini Tutorial Megastructure Generator _Houdini Tutorial Procedural Modeling [escalator] _Houdini Tutorial Procedural Bush Plant in Unreal Engine 5 _Houdini Tutorial Procedural Japanese Castle in Unreal Engine 5 _Houdini Tutorial Procedural Level Design in UE5 _Houdini Explosion and Destruction | Introduction Course _Unreal Engine x Houdini Water Tutorial _Houdini Tutorial | Volcanic Eruption | Pyro FX _Houdini Tutorial | Advanced Tsunami Simulation _Houdini Tutorial | Dynamic Clouds - Rolling Cloud?a=632791219 Thumbnail: Houdini 20.5 introduces Copernicus, a GPU-powered procedural texturing system that could rival Substance Designer & Painter. In this video, we compare their workflows, strengths, and limitations for PBR texturing, game dev, and VFX. Find out if Copernicus is the future of material creation or if Substance remains the industry standard. 00:00 Intro 02:17 Substance Vs Copernicus 02:18 Substance and the PBR Workflow 03:59 Enter Houdini’s Copernicus 05:31 Workflow Differences 06:26 Proceduralism and Flexibility 07:15 Material Authoring and Baking 08:07 Painting Workflows 09:01 Integration and Pipeline Impact 10:16 Let's talk money & Future Outlook #Houdini #ProceduralTexturing #Substance3D #3DTexturing #GameDev #VFX #3dart Visit our Website ► CG Vortex (3D News) ► 2D Channel ► Game dev Channel ► Archviz Channel ► CHECK OUT THESE AMAZING BLENDER ADDONS ► MODELING► Kit Ops 2 Pro: Hard Ops: Fluent: Box cutter: Mesh Machine: Cablerator: shipwright: VEGETATION ► Geo-Scatter: Botaniq Tree Addon: Tree Vegetation: Grassblade: Forestation: Gardner: MATERIALS & TEXTURING ► Sanctus Library: Realtime Materials(Ducky3D): Decalmachine: Extreme Pbr: Fluent Materializer: Material Library Materialiq: Bpainter: Clay Doh: Terrain Generation► True Terrain: Nodescapes: ArchViz & Rendering► Construction Lines: CityBuilder 3D: K-cycles: SIMULATIONS & DYNAMICS ► Flip fluids: Carl's Physics: RBDLab Addon: Khaos: CLOTH SIMULATION ► Simply Cloth: Simply Micro Mesh Simply Material: RIGGING & ANIMATION ► Human Generator: Auto-Rig Pro: Faceit: Animax: voxel heat diffuse skinning: Animation Layers: X-Muscle System: UV UNWRAPPING ► Zen Uv: Uv Toolkit: Uvpackmaster: Clouds & Atmosphere►: Cloudscapes : Real Cloud: Physical Starlight And Atmosphere: Physical celestial Objects True-Sky 2.1 | Beta: Pure-Sky Pro: Alt Tab Easy Fog: Productivity►: Clean Panels Memsaver: Drag & drop import: Auto-Highlight In Outliner: Instant Clean: Asset Libraries: True Assets: Poly Haven: Car Transportation: Car - Traffiq Library: SCULPTING ► Sculpt+Paint Wheel: Speed Sculpt: RETOPOLOGY ► Retopoflow: SCRIPTING ► Serpens 3: ►►► Blender Courses ►►► Cinematic lighting in Blender Blender Market: Gumroad: Toanimate: Blender Animation Course DISCLAIMER ► Some links here are affiliate links that help us create more content. Thanks in advance for using our links