If you’ve ever struggled with messy UI code in Godot, this video is for you. I’ll walk through how to structure your UI by separating your control nodes from each other using the game's state, so your menus, HUDs, and in-game systems stay organized and easy to maintain. GitHub Repo: Chapters: 00:00 - Introduction 00:33 - Menu Demonstration 01:06 - The Naive Approach 01:48 - MVC, MVVM, MVP 02:23 - State and Control 05:38 - The Reactive Class 08:44 - Building the State 09:36 - The Signal Connections 11:35 - Outro











