What are the best code architectures for indie games? How should you structure your game dev projects? Here are my takeaways and my advice from the games I've made so far. 0:00 - Spaghetti Code 0:45 - Reusable Systems & Glue 7:00 - Game Database 11:22 - Dealing With Time 12:46 - Simulation & View 15:19 - Final Advice Listen to my game dev podcast on the go (Spotify, Apple Podcasts, etc.): ➤ My game "Thronefall": ➤ Steam: ➤ Discord: ➤ Nintendo Switch: #Overview My game "Will You Snail": ➤ Play Will You Snail on Steam: ➤ Join the Will You Snail Discord: For the game developers among you: ➤ Join our creative game dev community on Discord:











