🎮 Master Unity's Light baking in the Universal Render Pipeline (URP) with this Comprehensive Guide! Learn how to set up baked lighting, optimize lightmap settings, and create stunning scenes. 🕹️ 📝 About This Video: In this tutorial, we take you on a step-by-step journey through the intricacies of setting up baked lighting in Unity. Starting with the basics of placing light sources and using emissive materials, we delve into the importance of baked lighting for realistic and optimized game environments. We cover essential topics like lightmapping setup, UV issues, and advanced settings to give you a complete understanding of Unity's light baking features. Whether you're a beginner or an experienced developer, this guide offers valuable insights to elevate your Unity lighting skills. URP deep dive: 🔹Asset Links🔹 1️⃣ Statue Asset: 2️⃣ Torch asset: 3️⃣ Floor Texture: 🔗 Quick Links: URP Deep Dive: 🗿 Statue Asset: 🔥 Torch Asset: 🏢 Floor Texture: ⏰ Timestamps: 00:00 Introduction 01:30 Placing Light Sources 02:30 Emissive Materials 03:03 The Importance of Baked Lighting 03:35 Conditions for Baking 03:46 Static Objects in Lighting 03:58 Lightmapping Setup 04:12 Resolving Lightmap UV Issues 04:40 Lightmapping Settings Explained 05:07 Baking Process 05:24 Direct Samples 05:49 Indirect Samples 06:35 Environmental Samples 06:47 Lightmap Resolution 07:04 Lightmap Filtering 07:51 Ambient Occlusion 08:02 Lightmap Size 08:24 Advanced Lightmap Settings 08:37 Lightmap Compression 08:55 Lightmap Scaling 09:45 Final Baking Settings 09:49 Post-Processing 09:58 Final Bake & Outro 👍 Like this video? Hit the thumbs up! Your support enables us to produce high-quality tutorials. Don't forget to share with fellow game developers! 🔔 Subscribe and ring the bell to stay updated on our latest Unity tutorials, tips, and tricks. 🏷️ Tags: #UnityTutorial #BakedLighting #GameDevelopment #Unity3D #Lightmapping #gamedesign #IndieDev #3DModeling #URP #UnityRendering #GameAssets #GameOptimization #GameDevTips #UnityTips #UnityGuide #LevelDesign #IndieGameDev #UnityBasics











