00:00 Intro 01:11 Overview of Realistic Graphics 02:02 MODELING----------- 02:32 level of detail 03:11 what program should I use? 03:22 MATERIALS---------- 04:45 getting materials 05:32 online to unity 07:32 making materials 07:57 optimization techniques 09:13 trimsheets 10:16 channel packing 12:38 LIGHTING---------- 13:04 render pipelines 14:39 light rays 15:29 how games handle lights 16:46 baked lighting 17:45 mixed lighting 18:44 reflection probes 19:05 realtime GI 19:38 comparing lighting strategies 20:24 Future of Graphics ------------ 1. MODELING 1-1 Getting Started ★ The Donut Tutorial (For total beginners): ★ ★ Paid Blender Tutorial (I took this and loved it): #overview 1-2 Level of detail ○ Level of Detail overview: ★ Making an LOD asset for Unity: ○ LOD Tool (Paid): ○ LOD Unity Tutorial: # 1-3 What program should I use? ○ ------------ 2. MATERIALS 2-1 Texture Properties ○ Materials overview: 2-2 Getting materials ○ Free Online options: ○ ○ ○ ○ 2-3 Online to unity ○ Node Wrangler: ○ Simple bake: ○ Channel Packer pro (lets you move materials online directly into unity): 2-4 Making materials ○ Other Options: ○ # ○ ○ ○ ○ Materialize: 2-5 Optimization Techniques ★ Unity Tunnel Sample - 2-6 Trimsheets ○ Short overview: ○ Long overview: ○ Vuk Bakonovic: 2-7 Channel Packing ○ ------------ 3. LIGHTING 3-1 Lighting Intro ○ Good Beginner Tutorial - ○ Overview of Lighting - ○ Technical Overview of Graphics - 3-2 Rendering pipelines ○ Choosing a pipeline: ○ Comparison chart documentation - 3-3 Light rays ○ Unity's Documentation (A dense read, but covers everything)- 3-4 How Games Handle Light ○ Helpful Documentation - ★ Unity GDC talk (I found this talk to be the most in depth, and the most helpful) - 3-5 Baked lighting ★ Detailed breakdown of settings - ○ Super Short Tutorial Showing how to Bake - ○ Detailed Tutorial Showing how to Bake - ○ Documentation (Dense, but very helpful) - 3-6 Mixed Lighting ○ Covers a ton of lighting topics - ○ Overview of Light probes - ○ Detailed breakdown of Unity's new LightProbe system - - 3-7 Reflection probes ○ 3-8 Realtime GI ○ Optimizing lighting for Realtimg GI - 3-9 Comparing Lighting strategies ○ Comparison chart - Future of Graphics ○ Set up RayTracing - ○ Test out PathTracing - Credits: Music from Lud and Schlatt's musical emporium Edited by Zinjo & Isto Inc.











