While animating your 3D character in Blender, it is very important to have real-time interactive feedback. At the same time it is equally important to be able to playback and preview the animation in real-time at a minimum of at least 24 fps. In this video we look at the various things that can slow down playback speed and how to go about fixing them while still having a character model that provides enough visual feedback while animating. CHAPTERS ------------------------- 00:00 Opening 00:51 Intro 01:03 Blender Versions 01:34 Hardware Bottleneck 02:01 Subdivisions 02:40 Hiding Objects 03:17 Active Modifiers 04:06 Proxy Objects 05:11 Viewport Colour 05:52 Outro











