I couldn't find another way to explain the creation of the position textures and the second UV channel for reading in Blender than analyzing the VAT export plugin for Unreal Engine. This is part 1, I'm currently working on part 2 where I use shaders in Godot to read the animation textures created in Blender. GODOT FILE (SUPPORTERS) VAT FILE (Replace in plugin) #godot #godot4 #shaders #blender










