The observer pattern is essentially baked into C# and Unity. It comes in the form of delegates, events, actions, and to some extent funcs. The observer pattern de-couples the source of information from the object receiving the information. This makes unity projects more stable, easier to add mechanics, and far less likely to break. Blog Post Covering the Observer Pattern: Sebastian Lague's Delegate Series: Become A Channel Member: Buy me a coffee: My video and streaming kit: Game Design Reading Suggestions: Discord: Patreon: Twitter: Devlog: Twitch: Video Gear List (Amazon Affiliate) ************ Sony A6100 Camera: Camera Lens: GoXLR (audio interface): Shure SM7B Mic: Blue Mic Arm: Neewer Light: Light Softbox: Neewer RGB Light: TimeCodes 0:00 Why you need the Observer Pattern? 1:20 Problems Solved 1:38 What does the Observer Pattern do? 2:41 What Are Delegates? 4:45 Defining Delegates 6:21 Delegate Parameters & Return Values 7:13 Multicast Delegate 8:01 Static Delegates 8:17 Events 9:08 Actions and Funcs 9:40 Observer Pattern Implementation #ProgrammingPatterns #ObserverPattern #UnityTutorial #GameDevelopment











