Events are great for crossing boundary lines in your application or game without coupling components together. Objects can subscribe to an event and be notified whenever the publisher performs a specific action. Delegates are the building blocks of events, so listen closely and you'll learn all about them! ❤️ Become a Tarobro on Patreon: ========= 🔔 SUBSCRIBE: 🗨️ DISCORD: ✅ MORE TUTORIALS: 0:00 - Delegate keyword 3:48 - EventHandler 4:34 - Action 5:13 - Generic Action 6:02 - Func 6:40 - Practical Example 7:50 - Static 9:05 - Event keyword 10:20 - UnityEvent 12:30 - Unsubscribing 14:50 - Decoupling 16:20 - Delegates as parameters











