In this lesson, we explore Unity’s Hierarchy, Project window, and Inspector—three panels that control how your objects, files, and components work together. You’ll also build your first prefab and learn how Unity stores reusable assets. Welcome to Section 3 of our Unity Editor overview. In this lesson, we break down three of the most important parts of the Unity interface: the Hierarchy, Project window, and Inspector. You’ll learn how Unity organizes objects in your scene, how files and assets are stored in your project, and how the Inspector shows the components that make every GameObject work. We also create a prefab, one of Unity’s most powerful systems for reusing objects, storing settings, and building scalable projects. What you’ll learn in this video: ✔ How the Hierarchy organizes your scene ✔ Project window structure & folder navigation ✔ How assets are stored vs. how objects exist in the scene ✔ Using the Inspector to view & edit components ✔ How to create and understand prefabs ✔ Updating prefab instances ✔ Referencing assets across your project ✔ Scene vs Project organization best practices This completes our full Unity Editor lesson set, preparing you for coding fundamentals and component-based development in the next video sets coming out soon! 00:00 Introduction to Hierarchy & Project Windows 00:06 How the Hierarchy Works 01:10 Project Window Basics & Folder Structure 02:20 Difference Between Scene Objects & Project Assets 03:05 Selecting Items in Hierarchy vs Project 04:00 Using the Inspector Panel 05:30 Components Overview & Editing Values 06:20 Creating GameObjects from the Project Window 07:00 What Prefabs Are & Why They Matter 08:00 Converting an Object into a Prefab 09:10 Editing Prefab Instances 10:20 Updating and Replacing Prefabs 11:15 Course Wrap-Up & Weekly Meetings #unity #unity3d #unitytutorial #gamedev #gamedevelopment #unitybeginner #learnunity #csharp #devforward #unitytips











