🚀 Get the Houdini AI Assistant Gumroad: This is not just another chatbot. By reading your scene, nodes, and parameters, the assistant provides context-aware solutions, code, and explanations that are directly relevant to YOUR project. Learn how to build a fully Procedural Camera Generator in Houdini from scratch! In this hard-surface modeling tutorial, we explore a non-destructive workflow using Booleans, Subnetworks, and the powerful MatchSize node to create a flexible 3D asset. Whether you are a beginner or an intermediate user, this video breaks down how to automate detail placement and maintain clean topology for your sci-fi props. 🔥 Key Topics Covered: Procedural Blocking: Setting up the camera body and frame using basic primitives. Boolean Workflow: How to use Boolean nodes for complex cuts without destroying geometry. Smart Alignment: Mastering the MatchSize node to automatically align parts (like the ventilation system) regardless of scale. Subnetworks: Organizing your graph with custom subnets for the Lens and Ventilation modules. Detailing: Using PolyBevel with specific edge groups for realistic rounded corners. ⏱️ Timestamps (Chapters): 00:00 - Intro & Final Result Showcase 05:20 - Procedural Face Deletion: Grouping with "Keep by Normal" 06:18 - Modeling the Camera Front: PolyExtrude & Inset 17:22 - Lens Modeling: The "Circle from Edges" Workflow 26:51 - Adaptive Placement: Combining MatchSize & Copy to Points 39:43 - Advanced Bevel Prep: Group Promote & Group Combine 42:38 - Creating Adaptive Geometry: Complex Shapes with Mirror & Boolean 51:40 - Generative Sci-Fi Shapes: Resample, MatchSize & Boolean 🛠️ Nodes Used: Boolean, PolyExtrude, MatchSize, PolyBevel, Copy to Points, Tube, Box, Switch, Mirror. 💬 Connect & Support: If you found this Houdini tutorial helpful, please drop a LIKE and Subscribe for more procedural generation content! Comment below: What object should we build procedurally next? Stay connected • Houdini AI Assistant: • YouTube: • Instagram: • LinkedIn: #Houdini #ProceduralModeling #HardSurface #3DModeling #Tutorial #VFX #GameDev











