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  • 3 дня назадОпубликованоRadu Cius

Houdini - Physically Correct RGB Display

In this Houdini tutorial, I show you how to turn any image into a physically correct RGB sub-pixel digital screen – a full 3D LED display effect built entirely from geometry, not just a texture on a plane. 🔗 Resources / Downloads 🧠 Houdini AI Assistant (AI copilot for Houdini workflows) 📁 Project file – RGB Sub-Pixel Screen Setup 🎛️ Interactive PIXEL presentation (play with the setup) We rebuild the image using real RGB sub-pixels (Red, Green, Blue strips), similar to how an LED / LCD screen works in the real world. Each pixel becomes a small 3D RGB unit that reacts to the original image color values. 🔹 What you’ll learn in this Houdini tutorial: How to convert an image into a dense pixel grid using attributes (Cd) How to create a reusable RGB “pixel unit” (three strips for Red, Green and Blue) How to use image sampling and Copy to Points to build a 3D digital screen How to drive height / brightness using Cd.r, Cd.g, Cd.b in VOPs (physically inspired sub-pixel logic) How to create a procedural LED screen / sub-pixel display effect for motion design and VFX 🧠 This is great practice if you’re into: Houdini procedural modeling motion graphics / motion design sci-fi UI, glitch screens and abstract 3D renders building physically inspired digital effects in Houdini If this video helps you, please like, subscribe, and turn on the bell 🔔 for more Houdini procedural tutorials. Drop a comment with your render or experiment using this RGB screen setup, I’d love to see what you build! #houdini #houdinitutorial #proceduralmodeling #vfx #ledscreen #rgb #digitalart