Welcome to Part 1 of “Building Game Ready 3D Shoes – A Complete Pipeline”! In this video, we dive deep into the highpoly and lowpoly workflow for creating game-ready shoes. You’ll learn: ✔ How to set up an efficient approach before starting your shoe sculpt ✔ Sculpting a clean and accurate highpoly in ZBrush ✔ Converting the sculpt into an optimized lowpoly for games ✔ Tips to maintain form, silhouette, and accuracy ✔ Best practices that help speed up your overall pipeline This is Part 1 of the full series. Part 2 will cover baking, texturing, and final rendering, completing the entire production-ready shoe pipeline. If you enjoy the video, don’t forget to like, subscribe, and share your thoughts in the comments—your support helps the channel grow! 👉Subscribe if you’re ready to improve your skills and stay inspired on your artistic journey! 📌 Discord - 📌 Instagram - 📌 Artstation - 3D shoes, shoe modeling tutorial, ZBrush shoe tutorial, 3D modeling shoes, game ready shoes, 3D shoe workflow, highpoly lowpoly pipeline, shoe sculpting ZBrush, Maya 3D shoes, baking and texturing shoes, 3D character artist workflow, shoe modeling pipeline, stylized shoe modeling, PBR shoes, 3D asset creation, game art tutorial, 3D modeling for games #3dmodeling #zbrush #gameart #ShoesIn3D #3dtutorial #HighpolyLowpoly #3dartist #digitalsculpting #GameReadyAssets #maya3d #zbrushsculpting #3dworkflow











