Go to to get a 30-day free trial + the first 200 people will get 20% off their annual subscription! Game difficulty is hard. It's tough to strike the right balance between a game that plays too easy or too hard. The sweet spot is a constantly moving target, different for different players and even for the same players at different times. Let's talk about what goes into designing video game difficulty options to be the most fun for the most people, most of the time. Featuring: God of War Ragnarok Bubsy Halo Metroid Dread Resident Evil 4 Beat Saber Tiny Toon Adventures: Buster Busts Loose Cuphead Goldeneye A Hat in Time Pizza Tower Bug Fables Hades Kid Icarus Uprising Super Smash Bros 4 Also Featuring clips of Vernal Edge at 0:32 and Freedom Planet 2 at 10:44 Mark Brown's video on the challenges of designing difficulty in a game you're making: Support Design Doc on Patreon: Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. Design Doc on Twitter: #gamedesign #pizzatower #residentevil4











