Check at the ModMic and other great stuff from Antlion Audio by going to this link: Difficulty is one of the most important things about a game, and as there are so many different kinds of players out there, it is pretty much impossible to balance things perfectly. So, I wanted to take a little time exploring some of the major approaches by diving into everything from The Witcher 3 to Resident Evil 4 to Dark Souls in order to figure out what I like and dislike about each of them. Patreon: Nebula: Discord: Twitter: Audio edit by HeavyEyed: and Trey Mitchell: Thumbnail by HotCyder: Thank you to Laura Kate Dale for providing feedback on a portion of the script: Special thanks to honorary bagbutens Victor DUva Additional Music and Sound Effects by Epidemic Sound: 0:00 How Difficulty Options Made Me Hate (and Then Love) The Witcher 3 3:59 Why I Don't Like To Switch Between Difficulties 6:41 The Blessing (and Curse) Of Customization 9:13 Recommended and Adaptive Difficulty 15:50 This Is The Part Where I Talk About Dark Souls 25:07 This Is The Part Where I Talk About Elden Ring 28:40 So, What's It All About Then?











