In this devlog, I highlight the progress on my platformer, moving from a basic prototype to a polished setup with parallax backgrounds and a new combat system. Discovering State Machines transformed my development process, and I’ll share how I implemented it and why it’s crucial for any Godot beginner. Stay tuned for more updates and tutorials! State Machine tutorial #1: State Machine tutorial #2: 00:00 - Intro 00:52 - The gamedev struggle 02:02 - The State Machine 04:07 - My game's progress 10:46 - State Machine Implementation 15:29 - Outro Become a Chappie get access to perks: Join us on discord:











