How to animate Shader Graph using Timeline or code. While there isn't support out of the box, using timeline for shader graph will make controlling your shaders easy and fun! One of the key reasons to make a shader is in creation of an animating effect. Today I’ll cover how to use Timeline to animate a shader graph. Shader graph animation with timeline is not too difficult, but surprisingly not covered elsewhere on the internet that I could see. In this tutorial, I’ll show you how I set up the code needed, and I’ve also put that code up on github. In the process of showing you how the setup, I’ll also show you how to animate shader graphs from code. Written version: Github code: Helmet used: 0:00 Intro 1:48 Graph Creation 5:32 Graph Prep 6:57 Code Driven 8:32 Timeline Code 12:55 Timeline Creation 15:03 Github Overview For this demo, I'll be using the shockwave shader graph from my shockwave tutorial (here: ). As a bonus, I'm also updating that shader graph to be a bit more 3D in its effect. With that shader graph set up, I'll replace my Time node with a new input. I then show you how to drive that shader graph input from code, how to set up Timeline code, and then how to use the timeline. The timeline code can be skipped if you wish to simply download it from github.











